The 1in8bn field guide
Health, illness and intensive care
A gameplay guide to health events, treatment choices, intensive care and gentler play in 1in8bn.
Health is a game statistic
Health influences survival and interacts with age, conditions and chance. Country statistics provide context, but a character’s outcome is not a personal forecast. A high health value does not guarantee a long life.
A life can include illness, clinical findings, treatment, recovery and death. Read the event description and choices for the current episode instead of assuming that all health events work the same way.
Intensive-care episodes
Some severe health events can lead to an ICU episode. The game can offer decisions about care and treatment. Costs, available choices and outcomes depend on the current life and the event being simulated.
Paying for care does not guarantee survival. The life record and ending explain the simulated result. These mechanics are entertainment and reflection; they are not diagnostic tools, treatment guidance or a substitute for real medical care.
Choose gentler play
Before starting a new life, Gentler mode reduces early mortality and distressing events. Classroom mode provides gentler play and disables personal publishing. These settings do not promise that a life will contain no illness, loss or death.
Pause progression, leave a difficult scene or take a break whenever needed. The game is intended for ages 15 and older.